Houseki Design Studio Docs Open the studio

Rough scan

Rough scan connects your phone's camera to the studio. The studio shows a code. You scan it with your phone, and the phone's camera then appears live in the middle of the studio, where the stone usually is. Point the phone at a printed scanning board with the rock on it, and the phone finds the board, works out where the camera is above it, and outlines the rock. It draws these over its own picture and sends them to the studio, which draws them over the phone's picture too. This is the first step towards scanning a piece of rough with your phone: for now it shows what the phone sees, and does not yet build a model of the rock.

The studio with Rough scan open: the Phone and Connection cards in the left-hand pane, a large QR code in the middle with the link under it and a Copy button, and the render settings on the right.
Rough scan open, waiting for a phone. The code takes the stone's place in the middle, and the render settings stay on the right.

Before you start

The phone and this computer need to be on the same network, for example the same Wi-Fi. The picture goes straight from the phone to the computer over that network. Both also need an internet connection while they connect.

The printed board

To find the rock and where the camera is, the phone needs the Houseki scanning board: a sheet of black squares, 23 across and 17 down, with a small black-and-white square code in every white square, and a target in the middle where the rock goes. Each square must be 10 mm wide: print the sheet at its actual size, not "fit to page", and check one square with a ruler. Lay it flat, in even light, and put the rock in the middle of the target.

The board comes in four versions, which differ only in the middle: a sheet with no target and colour strips down both sides (the one the phone expects at first), a large blank target with two thin grey rings and small dots, the same large target without the dots, and a small target of one blank square. The large target, with or without dots, gives the cleanest outline: its blank paper surrounds the rock. The phone recognises which version it sees after a few seconds over the board, and you can also choose it on the phone (see below).

The printable board is not offered for download on this site yet.

Opening it

Choose Tools > Rough scan. It works whatever is loaded. It is greyed out while another mode, such as editing a tier, is open, and its tooltip then says which one to finish first. While it is open, the top bar's mode readout says Rough scan.

The Tools menu open, with Rough scan at the bottom.
The Tools menu.

Connecting your phone

  1. Point your phone's camera at the code in the middle and open the link it shows.
  2. The phone opens the scanner page. Allow it to use the camera when it asks.
  3. The phone's camera appears in the middle of the studio, and on the phone's own screen.

Under the code is the same link as text. Click Copy to copy it (the button says Copied for a moment), then send it to your phone, for example in a message to yourself, and open it there. You can also select the text and copy it yourself: one click selects all of it. If your browser will not copy it for you, the studio selects the link and tells you which keys copy it.

The link under the QR code, in a box, with a Copy button beside it that reads Copied.
The link under the code, just copied.

The link works like a key to this session: anyone who opens it can connect their camera, so send it only to your own phone.

The left-hand pane in Rough scan: the Phone card with four numbered steps, the Connection card reading Waiting for your phone with a New code button, and Done at the bottom.
The left-hand pane: the steps, the connection's state, New code and Done.

The Connection card on the left, and the line under the code, say how far it has got: Waiting for your phone until a phone opens the link, Connecting… while the phone's camera starts, and Streaming once its picture is showing.

On the phone

The phone shows its camera full screen. Once it has connected to the studio, it gets its board finder ready, which takes a moment (the line above the connection says Getting the board finder ready... meanwhile). Then point it at the board with the rock on its target. Over the picture it draws what it finds:

If the red points sit on the corners of the printed squares and the yellow outline hugs the rock, the phone has the board and the rock right. The drawing follows the board while you move the phone: between its full searches for the board, the phone follows the squares from one picture to the next, and it draws each picture where the board is in that picture. If you stop suddenly, the drawing may overshoot for a moment and then settle back. If the points slide off the corners and stay off, the phone has lost track of where it is: hold it steady for a moment.

A phone held sideways over the board: red points on the corners of the printed squares it has found, joined by blue lines, red, green and blue arrows on the middle of the board, a yellow outline around the rock, a small round map with the camera's angle and a tip at the top right, and two lines of text at the bottom.
The phone over the board, part of the way round the rock. (Here, and in the pictures below, the camera is playing a made-up video of a rock on the board.)

Where to film from

To be scanned well, a rock needs to be filmed from all round and from several heights. The box at the top right of the phone's screen keeps track of this while you film.

A small round map with a ring of filled light-blue cells part of the way round, a yellow dot for the camera, the words 30° above the board, from 11 o'clock, and the tip Circle at 45°: film the 10 to 11 o'clock side.
The map, the camera's angle, and what to film next.

Move slowly: about half a minute for a full circle is right. The map starts empty each time the scanner page opens, including when you reload it.

Warnings

When something is wrong with the picture, the phone says so in large letters just above the middle of the screen, where you are looking. It shows one warning at a time, the most important first. A warning appears once the problem has lasted about a third of a second, and goes half a second after it is fixed, so it does not flicker.

The phone's screen with a motion-blurred picture of the board and a box in the middle reading Moving too fast, Move the phone more slowly.
Moving too fast.
The phone's screen with the board sharp in the distance, the rock blurred, and a box above it reading Rock not in focus, Hold the phone still for a moment so it can focus, or move it a little further back.
The camera has focused on the board behind the rock.

Views taken while a warning shows do not fill the map.

The line above the connection's says, in a few words, what the phone sees:

At the top of that line is the board chooser. Board: find it for me lets the phone recognise the version of the board, and once it has, says which one it found, for example Board: Large target with rings (found). If it gets it wrong (the rock's outline then takes in parts of the printed pattern), choose your version from the list: Large target with dots, Large target with rings, Small target or Colour strips. The phone remembers the choice for next time.

How fast your phone is

Press and hold the lines at the bottom of the screen for about half a second, and a line of numbers about how fast the phone works appears between them. Press and hold again to hide it. The phone remembers whether it is shown. The same numbers, in words, are in the studio's Speed row (see below), so you can read them on the computer instead.

The bottom of the phone's screen: the board chooser, the line saying what the phone sees, a line of numbers reading 27.1 poses/s (23.1 tracked), position 34 ms old (90%: 67), detect 16, track 4.8, pose 0.5, outline 17, guide 5.4, frame 44 ms, 960×540 px, background, and the connection's line.
The numbers, shown by pressing and holding the lines at the bottom.

In the studio

The studio with the phone's picture of the board and rock filling the middle, the board's grid, red, green and blue arrows and a yellow rock outline drawn over it, a Live from your phone label at its top left, and on the left a What the phone sees card.
The phone's camera, live, in the middle of the studio, with what the phone found drawn over it.

The picture fills the middle of the studio, with Live from your phone at its top left, and follows the phone as you move it. The board's grid, the arrows on the middle of the board and the rock's outline are drawn over it, as on the phone. They come from the phone up to ten times a second, so they can trail the picture for a moment when the phone moves quickly. If the phone stops sending them (it lost the board, or the page on it was closed), they fade within half a second and go after three.

The What the phone sees card: Board Found (Colour strips), Camera 18 cm from the rock, 30° above the board, from 11 o'clock, Lens First estimate, still measuring, Rock Outlined, Filmed Low circle 0 of 12 sides, 45° circle 9 of 12, from above: not yet, Next Circle at 45°: film the 1 to 2 o'clock side, Speed 28.4 poses a second (24.7 tracked), position 33 ms old when drawn (90% within 66 ms), finding the board takes 14 ms, and a small round map below.
The What the phone sees card.

The What the phone sees card on the left reads the same out in words:

Under them is the same map as on the phone's screen.

If the phone has sent nothing for a few seconds, the card says so. A phone whose page is from before these measurements existed still streams its picture; the studio then simply shows the picture, with no drawing and no card.

If the phone disconnects

If the phone closes the page or loses the network, the picture goes away, the studio says Phone disconnected, and the code comes back. Scan it, or open the link on the phone again, to reconnect.

New code in the Connection card ends the session and starts a new one with a new code and link. A phone that is connected is cut off, and the old link stops working. Use it if you sent the link somewhere you should not have.

If the studio cannot reach the internet to connect the phone, the code is replaced by a message saying so. Check this computer's internet connection; the code comes back as soon as the connection works.

Closing it

Click Done at the bottom of the left-hand pane, or press Esc. The session ends, so the link the phone opened stops working, and the cutting instructions and the stone come back. The next time you open Rough scan it makes a new code and link. Nothing in the design changes, so Undo and Redo do nothing while the mode is open, and the design cannot be edited until it is closed. If you switch to fullscreen while it is open, the left-hand pane is hidden, and the first Esc then leaves fullscreen.